Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Monday, August 10, 2015

The Return of the Writin' Fool!

From Left to Right: Omar, The Escapist, Big Al, and Miss Plum Blossom.
Hooray, Huzzah, and Hallelujah! For the first time in ages, I managed to complete a work of fiction. This weekend I put the finishing touches on "Curse of the Golden Dragon," a piece of fanfiction featuring Michael Chabon's The Escapist. I also used Dragon Naturally Speaking software to dictate it, so the story is significant for another reason: it's my first piece of fiction created almost entirely by dictation. I haven't yet decided if I'll put it up on a blog or a website somewhere so that all and sundry can admire my handiwork. Some time ago, I conceived the idea of creating a separate blog and website for my fanfiction and original fiction that would be somewhat similar to an old time pulp magazine, but this second website suffered from shameful neglect. It hasn't been updated in over a year. Even this blog, as you can see, gentle reader, has languished from inattention. No matter. The blog begins again today.

In many ways, this story was a return to my roots. Over 10 years ago, on the recommendation of a friend, I read Michael Chabon's remarkable, Pulitzer prize-winning novel, The Amazing Adventures of Kavalier and Clay, a loving tribute to the Golden Age of comics, pulp fiction, and old-time radio. The novel itself is the story of how two down-and-out Jewish kids in New York City in the late 1930s create the comic book character called The Escapist, who becomes the lost hero of comics' Golden Age. The character combines the strength and virtue of Superman with the escape artist abilities of Harry Houdini. The novel touches on many broader and deeper themes including portraits of Prague and New York City from the 1930s to the 1950s; the beginnings of the comic book industry; the "high art" of literature versus the "low art" of a comic book; and the mysteries of the creative process, especially how events in the "real" lives of the novel's characters get translated into the adventures of their fictional creation. There is also a strong pro-gay rights and gay marriage subtext, as one of the central characters, Sammy Clay, discovers that he is gay and must carefully suppress his sexual identity in an environment that is very hostile to same-sex relationships. As a supporter of traditional marriage, I found this last element to be the most problematic thing about the book, but it's hard not to feel sympathy for Sammy in those circumstances.

I was so moved by this story that I was inspired to write a piece of Escapist fanfic as a get well card for my friend when she became seriously ill. It launched me on a journey of exploration into the world of comic book superheroes that I've been on ever since. Since then, I've had ideas for other Escapist stories, including the one I just finished. I had this story more or less completely mapped out in my mind, but it lay unfinished on my hard drive. I finally decided to complete it when another favorite superhero series I really enjoy, "The Red Panda Adventures" podcast, aired what sounded like its final episode. I felt almost as if someone had to take up the torch and continue telling superhero stories. The world still needs heroes, perhaps now more than ever, and I believe that comic book superhero stories, at their best, inspire us to think that even ordinary people like ourselves, in moments of crisis, can rise to the occasion and become heroes. Comic book superheroes, for all their melodrama and ridiculous costumes, show us images of the people we wish we could be, of the people we want to be. I want to be a hero, but if I can't be a hero, at least I want to be someone who creates heroes for the rest of us.


Monday, August 04, 2014

Stratford Caldecott, RIP

Stratford "Strat" Caldecott, the British Catholic author, speaker, and Marvel Comics fan that I blogged about in my last entry, has died. He passed into eternal life July 17 with his wife and daughters at his side. Here is a link to the obituary published by Second Spring, the journal he edited. I had not heard of him until recently, and of course I did not know the man personally, but I wish I had. I shall have to read one of his books. Any man who loved Marvel Comics, J. R. R. Tolkien, and the Catholic faith is someone I would like to have met.
From all accounts, he was a man of deep faith, profound intellectual insight, and a gentle sense of humor. I am sure he will be missed by those who knew and loved him. Eternal rest grant unto him, O Lord, and may perpetual light shine upon him. May his soul, and all the souls of the faithful departed, through the mercy of God, rest in peace.

Saturday, May 17, 2014

Avengers (And I) Assemble for Stratford Caldecott!

I #CapforStrat!
I heard about this yesterday on Facebook, and I thought it was so cool I had to join in.

Catholic writer and Marvel Comics fan Stratford "Strat" Caldecott is in the last stages of a long fight against prostate cancer. In order to make his remaining time as pleasant as possible, his daughters have asked Marvel Studios for an advance copy of the Captain America: The Winter Soldier DVD because Mr. Caldecott was too ill to go to the theater and see the movie. They've also reached out to stars of the Marvel superhero movies and the TV show Agents of S.H.I.E.L.D. via Facebook and Twitter asking them to tweet photos with messages of love and support with the hashtag #CapforStrat. Mr. Caldecott's daughter Sophie reports that Marvel executives have arranged for a private screening of the film, and that many Marvel stars and ordinary people alike have tweeted their support. I'm not a movie star, but I'd like Mr. Caldecott and family to know I'm with them.

Wednesday, October 16, 2013

Superman: 75 Years in 2 Minutes

In honor of Superman's 75th anniversary this year (Action Comics #1 was published in June 1938), here's a nifty little animated short film from Bruce Timm and Zack Snyder chronicling the Man of Steel's journey from comics to TV and film. Timm is the creative mastermind behind recent animated versions of Batman, Superman, and other heroes from the DC pantheon, both on television and in direct-to-DVD releases. Snyder is the director of the recently released Man of Steel movie. Notice how the drawing style changes to reflect Superman's evolution over the decades.


Thursday, May 19, 2011

Catholic Comics Coincidence?

So, earlier this week I decided to splurge because Amazon.com had an absurdly good price on one of my favorite movies: the original 1978 Superman with Christopher Reeve and the 2000 "special edition" with a few minutes of extra footage. The DVDs arrived today, so of course I had to watch them. No sooner do I finish watching the movie and some of the bonus stuff, when I cruise over to The Crescat's blog and find this item:


Kat tags this "Art Behaving Badly" and asks, "Is it a sin to actually covet this?" I dunno, because I'm actually kind of attracted to the thing for the sheer geekiness of it. The more I think about this, the weirder it gets. Cap, Spidey, and Hulk all seem to be listening to Jesus. What is he saying to them? I can't help imagining how church history might have been different if these guys had been around when Christ gave the apostles "The Great Commission," (Mt. 28:19-20):

"Hulk Baptize! In name of Father, Son, Holy Spirit!"

I also wonder if there's similar artwork featuring Jesus and the DC superheroes (A quick search of Google Images reveals there's plenty of Jesus and Superman art, but much of it is even weirder and in more questionable taste than the item above). Just imagine what Jesus might have done with Supes among the Twelve:

"You're going to Confession, Luthor, whether you like it or not!"

Sigh. It's a weird, weird world we live in.

Saturday, October 02, 2010

Saturday, July 03, 2010

Wondering About Wonder Woman

OK, so apparently I'm the last comics fan in the blogosphere to find out about it, but The Powers That Be at DC Comics have approved a nearly complete revamping of Wonder Woman, including retroactively rewriting her origin story and established continuity (known in the biz as a "retcon") and a major redesign of her costume. The first issue featuring the "new" Wonder Woman went on sale Tuesday, June 29.

In this more or less total overhaul, the Greek gods abruptly alter time and allow Wonder Woman's birthplace, Paradise Island or Themyscira, to be destroyed when Diana is still a child. The infant Diana is smuggled into our everyday world and takes up a new life as a kind of urban vigilante and street fighter. Head writer J. Michael Straczynski, of Babylon 5 fame, is fairly blunt about the reason for the makeover: Sales of Wonder Woman comics are lagging far behind other DC titles, and The Powers That Be hope that WW's new look and story line will perk up interest in the book.

So far, however, the reaction among fans at comics websites I've checked seems to be largely if not overwhelmingly negative. Some like the change in story line, and some like the new costume, but most don't seem to like either one. Chris Sims, host of Chris's Invincible Super Blog, and his pals at ComicsAlliance take readers on a guided tour of Wonder Woman's costume changes through the decades, and most of the panelists give the new look a thumbs down. Here's the Wonder Woman most of us are used to seeing, as drawn by artist Karyn Lewis:


Here, once again, is the "new look" Wonder Woman:


True enough, this redesign addresses some of the complaints fans have had for years about WW's previous costume. The new get-up is certainly more practical for combat and daily wear. For the first time, Wonder Woman has pockets (not to mention pants) for all her superhero gear. However, as other fans have noted, the jacket that's supposed to make her look hip and edgy and boost her street cred just makes her look dated. I had a jacket like that in the early '90s. It was already too small when I bought it, and I quickly outgrew it. I predict Wonder Woman will likewise quickly outgrow this look.

I understand the complaints about WW's old costume. Not to be unpatriotic on Fourth of July weekend or anything, but what's an Amazon princess, a figure from Greek mythology, doing running around in a star-spangled red, white, and blue battle bikini anyway? Yes, her costume could stand to go in a new direction, but I think the look DC chose is precisely the wrong direction.

Therefore, gentle readers, I chose to take Wonder Woman in a completely different direction using the latest version of HeroMachine. I, too, have entered the Wonder Woman makeover derby. Yes, Wonder Woman should be tough, and yes, she should be sexy, but she should also be dignified and regal. She is a princess, after all; a princess from an ancient land of myth, magic, and mystery. I wanted to give her a look that was very clean and simple and neoclassical, something that suggested a toga but still left her ready to fight at a moment's notice. I wanted to portray her on her island home of Themyscira, peaceful by nature but perfectly prepared to kick bad guy trash if the occasion requires. I give you MY version of Wonder Woman:


You'll notice that apart from the red white and blue color scheme, I kept most of her other distinguishing features: jet black hair, silver bracelets, golden belt of Hippolyta, and lasso of truth. I gave her cross-laced sandals because they seemed to fit with the classical, mythological vibe I was going for. I dispensed with the tiara, mainly because HeroMachine 3 doesn't have a tiara at present, and because I always thought the tiara looked a bit silly. (As if the idea of people running around in ridiculous costumes fighting other people in ridiculous costumes isn't silly enough?) A simple circlet might look better. She's a princess but not a beauty pageant winner.

Whaddaya think? Do you (a) love it, (b) like it, (c) hate it, or (d) not really care? Do you think I have a future as a costume designer? Or have I at last snapped and revealed the truly appalling depths of my nerdiness and geekery? Feedback welcome.

Friday, April 09, 2010

Two Cool New Comics Sites

As you may have noticed, dear readers, I'm a fan of comics. I try to keep my eyes peeled for really cool comics related sites. Here are two of my recent discoveries.

First up is Digital Comic Museum, an online repository of downloadable, scanned versions of comic books from the Golden Age of Comics, the 1940s and '50s. The site is a successor to the "Golden Age Comics" site that was down more often than not and plagued with technical problems. The new site has been significantly redesigned and appears to be working smoothly. Simply create a user name and password, log in, and start downloading issues from the days when comic books were really comic books. Check the site's FAQ list and message boards for links to free reader software for viewing the comics you've downloaded. You can also chat with other fans and collectors on the forums and upload your own vintage comics. You won't find Action Comics #1 (Superman's first appearance), but you will find comics from many lesser known and defunct publishers in every conceivable genre: superhero, adventure, Western, detective, horror, romance, juvenile, and more. The Ace Comics titles "Atomic War" and "World War III," for example, play on Cold War era fears of a nuclear sneak attack on America by the Soviet Union. In today's cynical, ironic, detached pop culture, the deadly earnest, gee whiz writing style of these comics may come across as campy and unintentionally hilarious, but it's all part of the fun. Many issues come complete with ads for impossible products (for only 25 cents and three boxtops! Get yours today!) and pulp short stories as filler. Whatever your taste in comics, you should find something entertaining here.

My other recent find is Project: Rooftop, a blog run by a team of comics writers, illustrators, and fans who are constantly re-imagining and redesigning the costumes of famous (and not so famous) superheroes from yesterday and today. The blog accepts submissions from both professional artists and fans, and the artwork, in a wide variety of styles and approaches, is sometimes stunning and always entertaining. Each week of posts at Project: Rooftop has a theme, and this week it's Kate Kane, aka Batwoman, from DC Comics. In the immortal words of Mark Shea, "Check thou it out."

Thursday, February 25, 2010

Celts, Pagans, and Superheroes, Oh My!

A few entries ago, I told you about my idea for the Celtic League of Superheroes, a team of costumed crime-fighters originating in the Celtic countries and saving the world from various nasties found in Celtic mythology and folklore. It seems I'm not the only one to think of such a thing, because now Pendant Audio. is producing its own original Celtic-themed superhero show, “Genesis Avalon” that has a good many similarities to my Celtic League concept. What's more, in the director's commentary for the first episode, the show's creator, Kathryn Pryde, says she has the first three seasons of the show, 36 episodes, plotted and scripted. After two years, I'm still floundering around with the first draft of my main character's origin story.

I didn't listen to the first few episodes of "Genesis Avalon," first of all, because I didn't want them to influence my development of the Celtic League of Superheroes concept. I reconsidered my decision because I decided I needed to see how others are developing similar material. After all, if you're developing a product, you have to know what the competition is up to. The second reason I chose not to listen to the show, however, was that I feared it would devolve into what was essentially a commercial for neo-paganism and its contemporary incarnations such as Wicca—something that, as an author, a practicing Catholic, and a person of Celtic ancestry, I did not want to happen with my Celtic League concept.

Let me make two things perfectly clear. First, I love Pendant Audio. I listen regularly to many of their shows, especially the "fanfic" type shows based on DC Comics characters, and wouldn't have known about Genesis Avalon at all if I didn't. They are an extremely talented group of people who do a lot of hard work of very high quality solely because they love it.

Second, I realize that there have been elements of mythology, mysticism, magic, and mumbo-jumbo in superhero comics probably ever since Billy Batson learned to say "Shazam!" and become Captain Marvel. That, in and of itself, does not bother me. What bothers me, both as a Celt and a Catholic, is that certain modern neo-pagan occultists have appropriated names and terms from Celtic mythology and folklore (including the word "Celt" itself) to fabricate a modern religion for themselves and to promote that religion and its ideology—a religion and ideology that are directly and deliberately opposed to my Catholic faith.

My original nickname or handle when I first ventured out onto the internet via AOL was MrCelt ("Mr. Celt"). My user profile listed Catholicism as one of my interests. I was told by some grossly misinformed person in a chatroom, "You can't be a Celt and be a Christian." I am wearing a Celtic cross around my neck that says otherwise. Irish, Scottish, and Welsh converts to Christianity brought the gospel to much of the rest of Europe, thank you very much, founding churches, monasteries, and schools that are in existence to this day. I daresay that millions of Celtic Christians in Ireland, Scotland, and Wales today, both Catholic and Protestant, would also disagree with that statement. I resent the fact that the mythology and culture of my ancestral countries is being used to promote an agenda contrary to my faith, which once brought there, took deep root in those ancestral countries.

It's not hard for me to wonder if there's an agenda behind "Genesis Avalon." The pilot episode begins with a prayer to “The Goddess” (to which goddess I’m not sure) and, six episodes in, there have already been numerous direct references to Wicca, and rituals of “The Craft.” The story begins when a young woman finds a mysterious amulet that enables her to become the superhero Avalon, endowed with the powers of the ancient Celtic gods. She invokes these powers by speaking the names of the gods aloud. That in itself wouldn't bother me so much if the protagonist and other characters didn't toss the name of Jesus around as if it were a garden variety interjection, a curse, or an insult. I realize that in real life and in fiction, people can and do say the name of Jesus in vain. Regrettably I've done it myself on more than a few occasions. However, in a work of fiction, when characters speak the names of pagan gods and receive or invoke great power, and then utter the name of Christ with little or no result, you can't help wondering if this betrays the author's bias.

I realize much of what I've just said may sound like so much sour grapes because an author has successfully developed a concept similar to mine, while so far I've failed miserably to develop my own work. The folks behind "Genesis Avalon" may not have any agenda beyond the desire to tell a good story. Judged purely as an action adventure or a work of audio drama, the show isn't bad, and it may be possible to take all the New Age, neo-pagan woo-woo with several grains of salt.

Looking critically at my own work, I worried that it too could be construed as promoting a particular theological agenda, which would be the opposite of what I intended and believed, and that's perhaps one reason that the writing has gone so slowly. I wanted to borrow bits, pieces, and motifs from Celtic mythology and tell cool stories of costumed superheroes slugging it out with evil druids on the streets of Dublin (and other places), not to advocate for a false or fabricated religion. I fretted over this problem with my blog buddy D. G. D. Davidson at Sci-Fi Catholic, and he told me not to worry because, as he astutely pointed out, Christians have been borrowing from pagan mythology to tell stories for centuries.

Will the Celtic League of Superheroes ever be anything more than a vague idea in my head? Should I listen to "Genesis Avalon" or avoid it? I don't know the answers to either one of those questions. But I'll let you know when I find the answers.

Tuesday, February 16, 2010

"Beware My Power . . ."

In brightest day
Or darkest night
No evil shall escape my sight
Let those who worship evil's might
Beware my power . . . GREEN LANTERN'S LIGHT!

Hey everybody! Happy Mardi Gras! Because nothing says "Mardi Gras" and "Last chance to blow it out before Lent begins" like costumed superheroes, I give you my latest super team: Green Lantern Corps, The New Recruits. Except for John Stewart, I made them up on the spur of the moment last night (Please don't sue me, DC!) As usual, click on the image to see a larger version. Also as usual, I used HeroMachine v. 2.5, HeroMachine v. 3.0, and Paint.NET 3.5.3 to create the images. I like the idea of a band of costumed interplanetary do-gooders, and I like the way the GLC uses just three colors (green, black, and white) to produce nearly endless variations in the Green Lantern costume. Anyway, enjoy, and leave feedback.

Green Lantern and Green Lantern Corps, ©DC Comics.

Wednesday, September 09, 2009

I Won Again!

Yes, Dear Readers, it has happened again.

More than a year after my first victory in the HeroMachine Caption Contest, I have won again!

Jeff Hebert, creator of the fantabulous HeroMachine software, website, and blog has recently revived his much beloved caption contest. Every couple of weeks, Jeff searches through his vast library of comics, finds a single panel rich with comedic possibilities, removes the dialogue, and invites readers to submit their own. The reader with the funniest dialogue (in this case, that would be me) wins a prize drawn by Jeff. Since he is currently hard at work on the next major upgrade of the software, the prize will be an item of my choice to be included in the next version of HeroMachine or (shudder) a caricature of my face, an item too horrible to be contemplated.

Here is this week's panel with the original dialogue removed:



Here's the same panel with my dialogue inserted, which I hope, Dear Readers, you will find appropriately hilarious:



I have an idea of what I would like for my prize, but I haven't made a final decision. I'll keep you posted.

Saturday, September 05, 2009

What The . . .?

Regular readers of this blog (all three of you) know that two of my interests are the Catholic faith and comics. These two things came together in a rather bizarre way when I looked in on Jeff Hebert's Heromachine Blog on Friday and found the following item:



As I commented on Jeff's blog:

Whiskey Tango Foxtrot? Bats in the altogether except for his cape and cowl? With his batboys discreetly covered by the undulations of Joker, aka the Serpent in the Garden of Eden? This is not just whacked out comics, folks. This is some SERIOUSLY whacked out theology.

(Darned Episcopalians!) :)


The meaning of this one confounds both Christians and comic book fans. Never let it be said that It's All Straw does not broaden your educational, cultural, and theological horizons, dear readers.

Tuesday, April 14, 2009

The Next Generation of Heroes . . .

is coming.

Jeff Hebert, the creator of HeroMachine v. 2.5, one of the coolest websites and software packages ever, has been hard at work on the next major upgrade to HeroMachine since early in January. HeroMachine v. 3.0 will have a huge number of new features, including a larger color palette, greatly expanded layering capabilities, new accessories for characters, and the ability to mark characters and equipment with patterns, including camouflage, tartan, and metallic. But that's not all. With version 3.0, aspiring artists and creators of superheroes will have the opportunity to select individual body parts for the characters, and have the ability to move, scale, and rotate those body parts and accessories, in effect, customizing the look of each character.

Jeff has set up an "alpha" test version of HM 3 (even earlier in the development process than a beta version) and is actively seeking comments, suggestions for improvement, feedback, and bug reports from users. He's been gradually adding and enabling features and components and hopes to have the site completed by some time this summer. Here's a sample character that I created on the new site, Red Hawk:



This looks like it will be really cool when it gets all done. If you like comic books or superheroes or have dreamed of creating your own characters, head on over. In the immortal words of Mark Shea, "Check thou it out."

Friday, March 20, 2009

Who Watches the Watchmen? Not I

Watchmen / Alan Moore, writer; Dave Gibbons, illustrator /letterer; John Higgins, colorist. New York: DC Comics, © 1986-1987.

I finally found something to rouse me out of my torpor and motivate me to start blogging again. I recently finished reading Alan Moore's graphic novel Watchmen, which, judging from the adulation heaped on it and the hype and ballyhoo surrounding the release of the movie version, is the biggest thing to hit comics since colored ink. Here's a sample of the blurbs on the back cover:

"A work of ruthless psychological realism, it's a landmark in the graphic novel medium," says Time Magazine. They rate it as one of the 100 best novels (not just graphic novels, but novels, period) since 1923. Why 1923, I don't know.

"Watchmen is peerless," says Rolling Stone.

"Remarkable . . . The would-be heroes of Watchmen have staggeringly complex psychological profiles, says the New York Times Book Review.

"A brilliant piece of fiction," says The Village Voice.

"Groundbreaking," says USA Today.

"A masterwork representing the apex of artistry," says Entertainment Weekly.

"The greatest piece of popular fiction ever produced," says Damon Lindelof, the co-creator of Lost.

Most of the reader reviews on Amazon.com are similarly glowing, but a significant number are not. I beg to differ with the majority view and firmly register with the minority.

My opinion? Somewhere between "Meh," and "Yuck," leaning heavily toward the latter. I found Watchmen a grim, joyless, dispiriting work with an atheistic, nihilistic, and pessimistic worldview that deliberately and consistently inverts, subverts, and perverts everything that makes reading superhero comics fun and enjoyable in the first place. The book's title is based on a quotation from the Roman poet Juvenal: Quis custodiet ipsos custodes? (Who watches the watchmen?) that was used as the epigraph for the Tower Commission's report on the Iran-Contra affair in 1987. Like the Tower Commission, questions about the abuse of power and authority and the nature of good and evil are clearly on Moore's mind here. He uses the conventions of the superhero story to try to make points about larger issues, but I disagree about as profoundly as I possibly can with his point of view and his conclusions.

Nevertheless, I wanted to read the book because about a year ago, as a relative newcomer to the world of comics, I created some superhero characters myself and started trying to create a fictional universe for them to live in. I wanted to see if the kinds of stories I had in mind for these characters would sell, so I set out to do a little unsystematic market research. I wanted to read titles that seemed representative of the market for superhero stories as a whole, and I wanted to read books that were considered essential and highly influential in the comics industry. Watchmen was a name that kept coming up on both counts.

Before reading the book, I knew Watchmen had a reputation for being much grimmer and grittier than the average mainstream superhero comic, and was something of a landmark for having largely introduced this element of darkness and grit into comics as a whole. I knew the journey into the world of Watchmen might not always be fun, but I thought it would at least be interesting and instructive. It was not. I started reading the book before Christmas but gave up about halfway through because I found it so relentlessly bleak and depressing. When I heard about the release of the movie version I decided to dig out the book again and push through to the end before making a final decision about it. I thought perhaps I had misjudged or misunderstood the work. I had not. My initial assessment still stands. I did not enjoy this book and cannot recommend it. I don't get the hype. What makes it so wonderful?

The story begins in 1985 as someone is murdering or otherwise eliminating the members of a defunct and discredited team of masked amateur crime fighters, the Minute Men. The latest victim is Eddie Blake, aka The Comedian, a thug and a rapist every bit as brutal as the criminals he fought against. Another former member of the group, the paranoid and psychotic Walter Kovacs, aka Rorschach, who plainly enjoys intimidating and torturing real or perceived enemies, is conducting his own investigation into The Comedian's death. With the reluctant help of two other former vigilantes, Dan Dreiberg, aka Nite Owl, and Laurie Juspeczyk, aka Silk Spectre, Rorschach follows the conspiracy to its source: Ozymandias, aka Adrian Veidt, another former masked adventurer who has given up crime fighting, become a multimillionaire, and established a reputation as "the smartest man in the world."

Veidt has concluded that simply fighting crime isn't enough. He concocts an insane plan to remake the world in his own image by fabricating the appearance of an alien invasion, destroying half the population of New York City in the process, and forcing humanity to put aside its internal conflicts and unite in the face of the supposed alien threat. Ironically, Veidt's plan works to perfection. Not even the godlike abilities of Dr. Manhattan, the only member of the team with "superpowers" in the traditional comic book sense, can prevent the catastrophe; in fact, Dr. Manhattan refuses to intervene, for his own reasons.

The messages behind the book seem abundantly, almost unmistakably clear to me. Chapter VI, Rorschach's horrific origin story, ends with this declaration by his psychiatrist:

Why do we argue? Life's so fragile, a successful virus clinging to a speck of mud suspended in endless nothing . . . . The horror is this: in the end, it is simply a picture of empty meaningless blackness. We are alone. There is nothing else.


None of the subsequent events of the book do anything to challenge the psychiatrist's pronouncement. The power of God will not save the world because there is no God. If Dr. Manhattan is meant to symbolize God in any way, he will not intervene to save humanity; in fact, he destroys Rorschach for refusing to go along with Veidt's plans and decides to leave Earth forever to visit other "less complicated" galaxies. When Veidt points out that Dr. Manhattan has regained an interest in human life, the doctor replies, "Yes I have. I think perhaps I'll create some," and vanishes.

Moore also seems to imply that conventional heroism will not save humanity because in the end there is no moral difference between the so-called heroes and so-called villains. The Comedian and Rorschach are just as brutal and sadistic as their alleged enemies. The US government recruits The Comedian for all manner of despicable "black ops" missions that the government can later deny. The only "supervillain" we actually see, the former Moloch the Magician, is no longer a master criminal; when Rorschach terrorizes him in order to gain information, Moloch is just a sick old man dying of cancer who wants only to be left alone. Nite Owl, the character most like a conventional superhero, with a genuine desire to do good, is literally and figuratively impotent, both in the sense of being unable to affect the story's outcome and in the sense of being unable to consummate his desire for Silk Spectre--unless he is wearing his Nite Owl costume.

In his essay, A Defence of Penny Dreadfuls, written more than a hundred years ago, G. K. Chesterton argued that popular fiction, ranging from fairy tales to the epic adventures of King Arthur and Robin Hood, and even the "penny dreadfuls," or mass-produced sensational fiction of his time, served two purposes. It fulfilled a basic human longing for stories of heroism and adventure and it taught a basic moral code. Chesterton responded to the so-called intellectual sophisticates of his time who looked down their noses at "penny dreadfuls" even as they looked down their noses at the moral codes contained therein:

And with a hypocrisy so ludicrous as to be almost unparalleled in history, we rate the gutter-boys for their immorality at the very time that we are discussing (with equivocal German professors) whether morality is valid at all. At the very instant that we curse the Penny Dreadful for encouraging thefts upon property, we canvass the proposition that all property is theft. At the very instant we accuse it (quite unjustly) of lubricity and indecency, we are cheerfully reading philosophies which glory in lubricity and indecency. At the very instant that we charge it with encouraging the young to destroy life, we are placidly discussing whether life is worth preserving.


Chesterton argued that in many respects he preferred the simple morality of the "penny dreadful" and the people of the lower classes who read them to the fashionable despair of the intellectual elites:

So long as the coarse and thin texture of mere current popular romance is not touched by a paltry culture it will never he vitally immoral. It is always on the side of life. The poor--the slaves who really stoop under the burden of life-- have often been mad, scatter-brained, and cruel, but never hopeless. That is a class privilege, like cigars. Their drivelling literature will always be a "blood and thunder" literature, as simple as the thunder of heaven and the blood of men.


I would suggest that the pulp novel, the old time radio show, and the Golden Age comic book of the 1930s and '40s were the successors to the "penny dreadfuls" of Chesterton's day. No one could possibly confuse the high-mindedness of Superman or the Shadow's stern warning: "The weed of crime bears bitter fruit! Crime does not pay!" with the nihilism and brutality of Rorschach and The Comedian. When I was a boy, I wanted to be Superman. Some days I still wish I could be. Who would want to be Rorschach?

I would also suggest that in Watchmen, however, we have what Chesterton might have regarded as the worst of both worlds: a work of popular fiction infected with the nihilism and cruelty of the intellectual elites. It's the product of a "paltry culture" indeed, if reviewers think that such a thing qualifies as high art. Watchmen is not "on the side of life;" it is, at its heart, on the side of death. It reeks of hopelessness and despair. It holds that the thunder of heaven is merely thunder and never the voice of heaven; and that men and women never spill their blood for any good purpose, even to save their country, their family, or each other.

Who watches the watchmen? Not I.

Monday, July 21, 2008

Ain't She Sweet?

I've been so preoccupied with preparing for my training with the University of Phoenix that I've had to put my superhero fiction writing activities on hold temporarily. But I thought I would post the picture that Jeff Hebert, creator of the HeroMachine software, website, and blog, drew for me as a prize for winning his weekly caption contest recently.

This is Celtica, an Irish-American super-heroine, and her faithful hawk companion Branwen.



In the fictional universe I'm trying to create for them, Celtica and Branwen have been chosen to defend Ireland and the rest of the world against the dastardly doings of Malak the Fell, an evil druid/wizard/mage type guy:



I told Jeff I'd like to see Celtica in action as if she were going into battle against Malak. Here's what he came up with:



Pretty cool, I think. Jeff obligingly made three different versions, varying the length of Celtica's staff slightly in each, trying to get the right sense of proportion. This is the one I liked best. Hope you enjoy it!

Tuesday, July 01, 2008

Still More Heroic Happenings (Or, I won with a fart joke!)

I won! I won! I won! OK . . . Must . . . stop . . . hyperventilating. Breathe . . . Breathe . . . That's it!

Every Tuesday, Jeff Hebert, creator of the HeroMachine software, website, and blog, about which I have written at great length here lately, hosts a caption contest. Jeff searches through his vast library of comics, finds a single panel rich with humorous possibilities, removes the dialogue, and invites readers to substitute their own. The author of the funniest faux dialogue wins a custom black and white illustration of whatever they like (within reason, the artist always hastens to add), drawn by Jeff himself.

This week, after many noble but fruitless attempts, your humble blog host has finally won, albeit with a joke that might seem a tad out of place on a more-or-less Catholic blog like this one. Here's the panel with the original dialogue removed:



Here's the panel with my dialogue inserted:



I've already informed Jeff about what I'd like for my illustration. It will be a drawing of my flagship character, the Irish-American super-heroine Celtica, in a combat stance, as if she's going into battle against her arch-enemy, Malak, an evil wizard. I let Jeff choose whether to put Malak in the picture or not. Jeff says that while the drawing shouldn't be a problem artistically, it may be a week or two before he can get it done because he's on a tight deadline for another important project. I can't wait to see what he comes up with. I've created a link to Jeff's HeroMachine blog and links to some other comics-related sites in a special section of the blogroll on the bottom right.

Wednesday, June 11, 2008

More Heroic Happenings

Well, it seems my recent post comparing three popular online superhero generators has generated the most discussion of any post in the history of this blog!

Jeff Hebert, creator of the HeroMachine 2.5 software and website, mentioned my review on his HeroMachine developer's blog. Eduardo Reis, creator of Fábrica de Heróis (aka Hero-O-Matic) left a comment in the commbox for the original post. He even offered to show me a version of my Blue Eagle character that he had created. Thanks, guys. It's nice to be noticed. Reader James said he agreed completely with my assessment, which is also flattering.

Most impressive of all, however, was a comment from reader Laurent who supplied Hero-O-Matic versions of two of my characters, The Blue Eagle and Celtica.

Here's Laurent's interpretation of The Blue Eagle:



Laurent also supplied three possible Hero-O-Matic versions of Celtica, who is more or less my "flagship" character and who holds a special place in my imagination. Laurent created what he called the "Amazon" version:



The "Golden Age" version (i.e., how Celtica might have looked if she had been drawn in the heyday of comic books, the late 1930s to the early 1950s):



and the "Silver Age" version (i.e., how Celtica might have looked if she had been drawn sometime between the mid-1950s and the mid-1970s):




Thanks, Laurent! That's really great work. I hope you enjoyed creating those interpretations. I certainly enjoyed looking at them, and I'm pleased my characters fired your imagination. Now I'm getting excited about these characters all over again, and I hope to create some stories about them.

Monday, May 26, 2008

Heroes, Heroes, Everywhere!

in my imagination, anyway.

Back in March I waxed poetic about HeroMachine 2.5, the web browser-based software that makes it possible even for an artistically challenged dweeb such as myself to draw my own superheroes. Since then I've gone bananas with the silly thing and created whole battalions full of heroes, villains, and supporting players. I'm trying to create a fictional universe for some of them to live in.The HeroMachine software is now available for download, so users don't have to be online to create their own heroes. Since it relies on the Flash plug-in available for most web browsers, the software should work equally well on both Windows-based machines and Macs.

"But wait! There's more!" as the TV pitchmen say. Since finding HeroMachine, I've discovered two other online superhero generators: Create Your Own Superhero, part of the Marvel Comics website, and Fábrica de Heróis, which I'm guessing is Portuguese for "Hero Maker" or something similar. The entire application and the accompanying blog are in Portuguese since the creator, Eduardo Reis, is Brazilian, but a little experimentation should help users overcome the language barrier. I hope he'll consider releasing an English language version in the future. I gather that a previous version was called Hero-O-Matic, and that's how many people on the Web still refer to it.

All three superhero generators offer distinctly different drawing styles and unique features, which give the aspiring artist and storyteller many options to chose from. Here for example, is one of the first characters I created with Heromachine, the warrior maiden Celtica, an Irish-American super-heroine, and her hawk companion Branwen:



Compare that to, say, Lady Liberty, another super-heroine I designed using the Marvel Create Your Own Superhero site:



Now compare that to a character I created with Fábrica de Heróis (aka Hero-O-Matic), Cinco de Mayo, a Latina heroine:




Lest you think that I spend all my time drawing pictures of buxom, scantily clad young women, I also draw pictures of guy heroes too. It's interesting to draw different versions of the same character using the different sites and compare the results. Here, for example, is a hero I first drew on the Marvel site, The Blue Eagle:



Compare that with his HeroMachine version:



Notice that with the HeroMachine version, I ditched the helmet because I couldn't find a helmet I really liked. I haven't done comparison versions using Hero-o-Matic yet, because I've only just discovered it, but you can compare The Blue Eagle, versions 1 and 2, with another patriotic hero, The Defender:



Overall, I still think HeroMachine is the best of the three generators, Hero-O-Matic runs a close second with many impressive features, and the Marvel Create Your Own Superhero site is a distant third. HeroMachine is significantly ahead of the other two in ease of use and range of features. The ability to download the software and have it run on your own computer is a huge bonus the other two can't match. HeroMachine is also unique because it allows users to save the parameters of their characters as lines of code and reload them into the application for later character editing. The Marvel site allows users to save their characters on Marvel's servers for later reloading and editing, but users must register with Marvel.com and can save only five characters at a time. Surprisingly, Hero-O-Matic has no way at all for character images to be saved and reloaded later for editing. When users of Hero-O-Matic want to edit a previously saved character, they must rebuild the character from scratch every time. That's annoying, to put it mildly. The final images in HeroMachine are the largest of the three, allowing the artist to easily see the individual item being worked on. Items in Hero-O-Matic are the smallest and most cartoon-like.

Items in both HeroMachine and Hero-O-Matic can be drawn with wide array of primary and secondary colors, but Hero-O-Matic's color menu can be tricky to navigate. The Marvel site offers only one color for each item, with lots of duplicate colors. HeroMachine also offers the widest assortment of possible backgrounds for characters, ranging from one and two color combinations to real settings, including cityscapes, deserts, jungle, a castle, and a futuristic science lab. Backgrounds in Hero-O-Matic and Marvel's site are limited to one color or combinations of two colors.

HeroMachine and the Marvel site allow the user to select thumbnails of items before they're added to the character, but Marvel has a paltry few choices compared to HeroMachine, and users of Hero-O-Matic have to click through all the options for an item in order by clicking arrow buttons. Both HeroMachine and Hero-O-Matic allow for layering of characters clothes and weapons, which creates some interesting effects, but Marvel's use of layering is very limited. Apparently, only Hero-O-Matic allows for variance in the texture and transparency of items, but I have yet to make full use of these features. Marvel does allow users to save their creations to their hard drives as JPEG files, but this feature runs slowly and is liable to balk, especially if there are other applications running in the background. Users can save their creations simply by taking screenshots in all three applications.

In short, the budding superhero creator who can't draw has some choices available, but in my opinion HeroMachine 2.5 is the best.

Amended June 29, 2008.

Thursday, March 06, 2008

America's Newest Super-Heroine

Ladies and Gentlemen, feast your eyes on:




The mystical warrior maiden Celtica and her faithful avian companion Branwen.

Click on the image for a slightly larger version. As you can plainly see, I discovered that there is a way to capture screen shots on a Mac and convert them to GIF or JPEG files.

Image created with HeroMachine 2.5.

I Have Just Discovered . . .


the coolest website ever! If you like comic books and superheroes, that is. HeroMachine 2.5 is a website which allows you to design your own superheroes from the ground up, even if you can't draw to save your life (I can't). You choose the body type, gender, and other characteristics of your superhero from a menu of preset options and watch your creation take shape on the screen before your very eyes. You design the costume, choose the weapons, select a backdrop, and name your newest super with a just a few mouse clicks and keystrokes. Think of it as a Mr. Potato Head for the electronic age, only cooler. Want your super-heroine to be a tall willowy redhead? No problem. Or maybe you're a gentleman who prefers blondes. We can do that, too. And what's a superhero without super-villains to fight? Any super worth his salt needs a good rogues gallery. In just a few hours (too many) I created a superhero (The Gryphon), and a super-heroine (Celtica), inspired by my love of all things Irish and by seeing one too many episodes of "Wonder Woman" and "Xena, Warrior Princess." Somebody help me, I'm such a geek! I also created Draxon, an armor clad, ray gun-wielding baddie, Big Tony, a musclebound machine gun-toting thug, and Dr. Frost, a nerdy scientist type who can go either way. Story ideas are already percolating.

My one regret (and it's a big one) is that as a Mac user I cannot save my brilliant creations as JPEG or GIF files. Windows users, however, can save their heroes and villains (It's discrimination, I tell ya!) The best I can do is save the parameters for my characters as lines of code, go back to the website, paste them in, reload the characters into the HeroMachine, and print out hard copies. (Sigh). I've posted a comment on the creator's blog calling attention to this grievous error. I suspect I'm not the only Mac user to complain.

Until next time, superfriends!